Shadow of the Stars is a real-time multiplayer strategy game where the player is a commander on the bridge of a carrier starship. The game revolves around not knowing what is out there and having to send starfighters to gather intelligence on the enemy’s location and send strikes to take out enemy carriers while avoiding being destroyed in the process. The game is still in the early stages of development and planned for the PC.
The goal is to create a thinking man’s strategy game where there is a focus on planning, decision-making, and uncertainty. I hope to achieve an experience of immersion in the role of a commander. The commander makes battle plans with imperfect information and has to make stressful decisions in response to new threats.
The game is inspired by the Avalon Hill board game “FLAT TOP” that simulates World War II carrier battles in the Pacific.